Saturday, March 29, 2014
Retro Saturday: The Adventures of Lolo (NES) Floor 3
After the first two floors, the game starts to ramp up the difficulty of each screen. Some careful planning must be done on each screen to avoid having to punch the suicide button. Enemies don't begin to move until a button is pushed on the control pad. In these later screens, the player has to take some time to "read" each level before moving to avoid death or entrapment by fast-charging enemies. Hold on for the ride!