This run is also what is called a Natural run in the Fiesta. This means that each character is assigned one job and cannot use any other jobs once assigned. This is a major handicap in FF5 because so many mechanics are meant to exploit using secondary skills gained from other classes. In a Natural (and therefore Classic) run, these are not available.
I rolled a Knight, two Black Mages, and a Red Mage. This is a fairly well-balanced party for a run like this, minus the Red Mage. Reds do have versatility in using white and black magic, and can equip staves (like the Healing Staff) for some early game help, but they really fall out of favor in the late game. Thier limits in spell use (second-level white and black spells) just aren't enough to compete with the tough enemies late in the game. With the help of the Knight and the unstoppable force of the Black Mages, I set off on my adventure.
Garula was a bit tough until I got the !Guard/Cover mechanic to work with Galuf.
@FF5ForFutures #up #FF5FJF2014 A back attack from Ifrit? Powered-up Black Mages pummeled him anyway! pic.twitter.com/SAT3K6Ywe1
— Cory Hanson (@HansonCory1) July 7, 2014
After several failed attempts, I managed to escape the castle basement with the Elf Cape.
Some trial and error reveals the weakness of Dragon Pod to Bio.
More Classic adventures next week!
As per usual, find my video game action on the following networks: